Basics Of Enchanting
First you need to know enchantments come in tiers, which are indicated by their text color:
- Red (Curse of Vanishing and Curse of Binding) represents a negative enchant
- White (e.g. Efficiency) represents a common enchant
- Green (e.g. Unbreaking) represents an uncommon enchant
- Blue (e.g. Fortune, Looting) represents a rare enchant
- Purple (e.g. Slowness) represents an epic enchant
- Orange (e.g. Wither) represents a legendary enchant
- Gold (e.g. Mending, Rage) represents an artifact enchant

- Villager trades can only give common, uncommon, rare, and a little number of epic enchants.
- Enchantment tables can only give common, uncommon, rare, epic and legendary enchants.
- Fishing can give enchants of all rarities.
- Loot chests can give enchants of all rarities, which include those from vanilla structures (such as ancient cities and end cities) and custom structures from the incendium nether biomes.
- Maximum Vanilla Level refers to the highest attainable enchant level through vanilla methods, which include villagers, enchantment tables, fishing, loot chests and mob drops.
- Maximum Dungeon/Crate Level refers to the highest attainable enchant level through dungeon rewards (coming soon) and crates.
- For example, the max vanilla level of protection is 4 while the max dungeon/crate level is 7. Note that combining two protection 4 books with an anvil DOES NOT result in a protection 5 book (due to the vanilla maximum cap).
- Use the in game command /enchants to view the maximum levels of other enchants.

Finally, note that each tool / weapon / armor piece can only hold 8 kind of enchantments. If you already have 8 enchantments on any equipment, you won’t be able to put a ninth one on it! Most items come with more than 8 enchantments, so make sure to choose them wisely.
Last modified 1mo ago