Basics Of Enchanting
Know the basics
First you need to know enchantments come in tiers, which are indicated by their text color:
Red (Curse of Vanishing and Curse of Binding) represents a negative enchant
White (e.g. Efficiency) represents a common enchant
Green (e.g. Unbreaking) represents an uncommon enchant
Blue (e.g. Fortune, Looting) represents a rare enchant
Purple (e.g. Slowness) represents an epic enchant
Orange (e.g. Wither) represents a legendary enchant
Gold (e.g. Mending, Rage) represents an artifact enchant
The higher the rarity, the more difficult it is to acquire the specific enchant:
Villager trades can only give common, uncommon, rare, and a little number of epic enchants.
Enchantment tables can only give common, uncommon, rare, epic and legendary enchants.
Fishing can give enchants of all rarities.
Loot chests can give enchants of all rarities, which include those from vanilla structures (such as ancient cities and end cities) and custom structures from the incendium nether biomes.
In addition, some enchants also have two different maximum levels:
Maximum Vanilla Level refers to the highest attainable enchant level through vanilla methods, which include villagers, enchantment tables, fishing, loot chests and mob drops.
Maximum Dungeon/Crate Level refers to the highest attainable enchant level through dungeon rewards (coming soon) and crates.
For example, the max vanilla level of protection is 4 while the max dungeon/crate level is 7. Note that combining two protection 4 books with an anvil DOES NOT result in a protection 5 book (due to the vanilla maximum cap).
Use the in game command /enchants to view the maximum levels of other enchants.
Finally, note that each tool / weapon / armor piece can only hold 8 kind of enchantments. If you already have 8 enchantments on any equipment, you wonβt be able to put a ninth one on it! Most items come with more than 8 enchantments, so make sure to choose them wisely.
Created by: BTdaEuropean
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