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Boot Modifiers

Boot Modifiers

Auto-Repair (Vine)

Repairs your tool/armor while it's in your hotbar or armor slot slowly over time. Higher levels repair more often. Max level of 10

Blast Protection (Chiseled Polished Blackstone)

Works the same as the vanilla enchant, but for tinker armor! Use this if you want to protect yourself from creeper blasts or tnt. Max level of 5

Blood Mending (Crimson Fungus)

This modifier has a max level of 1 and adds a chance to repair your armor anytime you take damage. Basically you're making your armor demonic as it feeds on your blood to heal itself. Sounds like a good deal to me!

Depth Strider (Raw Salmon)

This modifier functions the same as the vanilla enchant! Apply it to swim underwater faster, higher levels makes you go even faster! Max level of 3

Durability (Diamond)

This modifier functions the same as vanilla unbreaking. For those who are unaware of how unbreaking works, each level increases the chance that your tool/armor will not lose durability when using it. So higher levels means your tool/armor will last longer! Max level of 4

Experience (Bottle of Experience)

When this modifier is applied, a percentage of vanilla exp that you gain will be converted to tinker exp. If you have multiple pieces with this modifier, it will random select one of the items to give the exp to! Max level of 1

Feather Falling (Slime Block)

This modifier functions the same as the vanilla enchant! Higher levels means less fall damage taken. Max level of 5

Fire Protection (Cracked Polished Blackstone Bricks)

This modifier works the same as the vanilla enchant! Higher levels means less fire damage taken. Max level of 5

Frost Walker (Blue Ice)

This modifier functions the same as the vanilla enchant! Higher level means a bigger radius of water is turned into ice. This modifier also prevents you from taking damage from some blocks such as magma blocks or campfires (not lava though!) Max level of 2

Jump (Rabbit Foot)

This modifier puts some pep in your jumps and lets you jump higher than ever before! In reality it just gives you the jump potion effect. Higher levels give higher potion effects. Max level of 3

Projectile Protection (Shield)

This modifier works the same as the vanilla enchant! Plop this on to your armor if you want less damage from projectiles! Remember, you can apply all 4 types of protections at the same time as long as you have the modifier slots! Max level of 5

Protection (Netherite Ingot)

The best type of protection! Lowers all sorts of damage types, though at a lower amount per level! As you may have guessed, this modifier works the same as the vanilla enchant! Max level of 5

Soulbound (Nether Star)

Next time you die, instead of losing your armor it'll respawn in your inventory! Careful though, if you die while afk, it won't respawn in your inventory due to you taking to long to respawn. Each time you die you have to replace the modifier so don't forget to reapply it! Max level of 1

Soul Speed (Soul Sand)

This modifier functions the same as the vanilla enchant! Higher levels means you run on soul sand and soul soil even faster! Max level of 3

Speed (Sugar)

This modifier applies the speed potion effect resulting in faster running depending on the level of the modifier. Max level of 3

Thorns (Cactus)

Works the same as the vanilla enchant, deals a percentage of your attacker's damage back at them at the cost of some durability. Higher levels increases the percentage of damage dealt back. Max level of 3

Created by Nekosity12

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